Using game engines and creative coding tools to generate fulldome visuals live β TouchDesigner, Unreal Engine, Unity.
Real-time rendering for fulldome means generating dome-ready visuals at playback speed (30β60+ fps) rather than pre-rendering frame sequences. This enables interactive shows, live VJing, responsive installations, and dynamic planetarium presentations.
See also: TouchDesigner β Β· Unreal Engine β Β· Digistar β
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