What is it?

Real-time rendering for fulldome means generating dome-ready visuals at playback speed (30–60+ fps) rather than pre-rendering frame sequences. This enables interactive shows, live VJing, responsive installations, and dynamic planetarium presentations.

Key Tools

  • TouchDesigner β€” node-based visual programming; dominant for live dome performances and interactive installations
  • Unreal Engine β€” highest visual fidelity; used at Cosm venues via Digistar integration
  • Unity β€” widely used for interactive dome apps and VR-to-dome pipelines
  • Digistar β€” E&S platform with built-in real-time rendering and Unreal Engine integration
  • Resolume β€” VJ software increasingly used in LED dome live events

See also: TouchDesigner β†’ Β· Unreal Engine β†’ Β· Digistar β†’

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