A full-sphere spatial audio format that captures and reproduces sound from every direction — the standard for dome and immersive productions.
Ambisonics is a speaker-agnostic spatial audio format. Instead of recording separate tracks for specific speaker positions (like 5.1 or 7.1 surround), Ambisonics encodes the complete 3D sound field as a set of mathematical components called spherical harmonics. These can then be decoded to any speaker layout — a dome with 24 speakers, headphones, a stereo pair, or a VR headset.
It was originally developed by Michael Gerzon and Peter Fellgett in the UK in the 1970s, but has had a major renaissance with the rise of VR, 360° video, and immersive venues like planetarium domes.
The "order" determines spatial resolution — higher order = more precise directional accuracy.
Most fulldome festivals specify 3rd order HOA (16 channels) as their audio delivery format.
Two "dialects" exist for how channels are ordered and normalised:
When in doubt: AmbiX = ACN/SN3D. Deliver AmbiX.
A-format is the raw microphone capsule output from an Ambisonics mic (e.g. Sennheiser Ambeo, Zoom H3-VR). You never deliver A-format — it needs to be encoded to B-format (the Ambisonics math representation) first, using the mic manufacturer's encoder plugin.
B-format is what you work with in your DAW and what you deliver to festivals.
The genius of Ambisonics is that the encoded file doesn't care about the speaker layout. At playback time, the venue applies a decoder that maps the sound field to their specific speaker positions. This means your mix sounds right whether the dome has 8 or 80 speakers — as long as they have a proper decoder.
Common decoders: SPAT Revolution, IEM AllRADecoder, IRCAM Spat, venue-proprietary systems.
To check your Ambisonics mix on headphones during production, apply a binaural decoder on the master bus. This renders the full 3D field to stereo headphone audio using HRTF processing. Remove the decoder before final export. See also: Binaural Headphones →
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