The light bounce problem unique to projection domes β where bright imagery washes out dark areas across the curved screen.
Cross-reflectance (also called cross-bounce) occurs when projected light reflects off the dome surface back onto other parts of the dome. In a hemisphere, any bright area illuminates the entire interior β washing out blacks and reducing contrast.
A dome screen must reflect light toward the audience. But the concave geometry means reflected light also bounces back onto the screen itself. This secondary reflection reaches the audience as unwanted ambient light, raising the black level and reducing the system contrast ratio to typically 10β14:1 (measured with a checkerboard pattern).
As Kirk Johnson (Cosm) noted: "We always knew that to get the quality we needed, we had to get to an emissive technology β anytime you reflect light off a dome, you create cross-bounce."
See also: LED Dome β Β· DLP Projection β Β· Resolution β
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